Mobile Games Marketing for Indie Developers – REVIEWS

"Mobile Games Marketing For Indie Developers" Ebook Cover

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Rated 5.0 out of 5
5.0 out of 5 stars (based on 5 reviews)
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This book will guide you in the right direction

Rated 5.0 out of 5
September 17, 2021

If you don’t know how to market your mobile game this ebook is a must read. It contains well structured knowledge and insights that will allow you to form your own marketing strategy. Highly recommend!

AnnElisabeth

Time to do marketing right!

Rated 5.0 out of 5
September 10, 2021

Know that feeling of not knowing where to start with marketing? Well, this book solves that!

It breaks game marketing down in small digestible chunks so you know what to do and how to start!

Sander Vanhvoe

Very helpful, not only for beginners

Rated 5.0 out of 5
August 31, 2021

Good book, easy to read, filled with many interesting and not so obvious topics. I’m sure it will allow me to create a much better marketing strategy for my next game and improve current marketing activities. I recommend it to everyone, it’s worth reading.

Aaron

An excellent marketing resource

Rated 5.0 out of 5
August 22, 2021

I really enjoyed reading through this book – it’s absolutely packed full of all sorts of information and techniques you can apply to your marketing campaigns, with good examples, visuals and complementary data. It even includes a screenshot of the inbox of a games journalist so we can see what sort of emails other people are sending!

There’s plenty of worked examples on how to come up with good keywords, pitches, email subjects and content and much more.

I will definitely be using this as a reference guide going forward. Highly recommend to anyone looking to up their marketing game, or anyone who doesn’t even know where to start with these things (like me!).

Edward Atkin

Awesome condensed mobile games marketing knowledge

Rated 5.0 out of 5
August 18, 2021

200 pages of knowledge and tips that indies have to learn by hard – why not read about it instead and save few years of trial and error.

Many practical examples ready to apply to your own games 🙂

Greg